The polling is analogy is more like: – Are we there yet? – Not yet – Are we there yet? – Not yet [repeat 69 times]
– Are we there yet? – LET'S PLAY A GAME. LOOK WHERE WE ARE [client gets DDoS nuked]
The long-poll is event-driven, which makes it more efficient than the synchronous polling.
WebSockets are more efficient (in most situations) because the server and client continously exchange data. Each poll is made by sending an entire request, and receiving a response. WebSockets only need 1 request per-session, which is when they do the handshake
Long polling works differently. It's him who should be asking "Do you have something to say?" and then eventually she's gonna ask "How do I fix my code"
I always poll with other devs when im working with other devs.
(Get it? Cuz polling = asking multiple times until the reply is not 'idk', so i would have to ask other devs multiple times until that dev is annoyed and actually answers my question)
As a software developer, this isnt an accurate depiction of anything.
-You're missing a semi-colon
-It looks like you're using Python
WTF😂
The you forgot a ; or in LUA forgot to add end is ridiculously accurate.
Like oh yeah you forgot to close your table! {Console.log(“I hate my life”)
WHERE IS THE DAMN }
🤣🤣🤣
Geometry dash server is whole different breed, you got fixes before you have bugs
Make one on network protocols.
Quantum computer connection be like:
Client: "Can I-"
Server: "Here are your meals, drinks, and meeting schedule."
You forgot the part where the connection drops and they're talking to themselves
Where is the original video?
It’s alwayse this semicolons
I love this!
That websocket connection sound is so satisfying ngl
Nice
And the oscar goes to … the code
But line 12 does have a semicolon…
I didn’t read the title or know what was happening and was so confused for a moment.
The ssl Handshake kill me, super educational content 🔥
What am i watching??? 😂
The polling is analogy is more like:
– Are we there yet?
– Not yet
– Are we there yet?
– Not yet
[repeat 69 times]
– Are we there yet?
– LET'S PLAY A GAME. LOOK WHERE WE ARE
[client gets DDoS nuked]
The long-poll is event-driven, which makes it more efficient than the synchronous polling.
WebSockets are more efficient (in most situations) because the server and client continously exchange data. Each poll is made by sending an entire request, and receiving a response. WebSockets only need 1 request per-session, which is when they do the handshake
Awesome
This was so adorable!
Do people still get tripped up by missing semicolons? Are there still a bunch of people who don't use IDEs?
At first i thought,its a man in new realtionship,how womeh see & treat and so
When watched,its nearky same haha 😅😂
Wish all be well 😃🌟✨🙌
23.05.2023 04:01 am ist
(132nd comment,16k+ likes,338,735th view)
of course its a woman
how do i fix my code?
yo stewpid
whats 9+10?
910
yo stewpid
Lol, the handshake. I love it.
Is this webrtc?
My Dumbass Game uses all of the Above.
The handshake lmao
'how to fix my code?' 'skill issue'
Long polling works differently. It's him who should be asking "Do you have something to say?" and then eventually she's gonna ask "How do I fix my code"
Web sockets hand shake 😂😂😂😂
I always poll with other devs when im working with other devs.
(Get it? Cuz polling = asking multiple times until the reply is not 'idk', so i would have to ask other devs multiple times until that dev is annoyed and actually answers my question)
This really doesn't illustrate it very well.
Amazing 😂😂
This is a much better explanation that I could have *ever provided.
How did you use a float instead of a string at the end?
“I don’t know” about a few hundred times fr true
Literally command promt giving me errors 💀
I often miss semicolons in my Python code. XD
(Meant in good fun.)
Smdh we have this while Florida has real work that needs to be done.